Bombs
The Bombs System allows players to use throwable or placeable bombs that explode after a set delay. Each bomb tier increases the explosion radius and fuse time.
Admins can distribute bombs using /bombs give <player> <bomb> [amount].

Configuration
Explanation
Bomb Tiers
Each bomb tier defines a stronger explosion with a longer fuse time.
Explosion Radius: The size of the explosion.
Drop Sound: The sound played when the bomb is placed or thrown (
FUSE).Explosion Sound: The sound played when the bomb explodes (
EXPLODE).Explosion Particle: The particle effect used for the explosion (
EXPLOSION_NORMAL).Fuse Time: The countdown (in seconds) before detonation.
Item:
Glow: Whether the bomb glows in the inventory.
Material: The item type (default:
TNT).Name: The display name of the bomb.
Lore: The description shown when hovering over the bomb.
Custom Model Data: Custom texture ID for resource packs.
Example
This means Tier III Bomb: 1- Explodes 7 seconds after being thrown 2- Has an 8-block explosion radius 3- Plays fuse and explosion sounds 4- Uses TNT with a glowing effect
Customization
Adjust
Explosion Radiusfor more or less damage.Modify
Fuse Timeto change the countdown before detonation.Change
Materialto another item (e.g.,FIREWORK_ROCKET).Edit
Loreto customize the in-game description.
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