# 💣 Bombs

The **Bombs System** allows players to use throwable or placeable bombs that explode after a set delay. Each bomb tier increases the explosion radius and fuse time.

Admins can distribute bombs using `/bombs give <player> <bomb> [amount]`.

<figure><img src="https://3588988794-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL6MVyB9FzPcSAmJ9fZ0x%2Fuploads%2F3dHqoHOMZ1LdS4xF4cLf%2FBombs.gif?alt=media&#x26;token=ad358525-3bd1-40ed-8c14-f6de45034755" alt=""><figcaption></figcaption></figure>

#### Configuration

```yaml
Bombs:
  Tier1:
    Explosion Radius: 4
    Drop Sound: FUSE
    Explosion Sound: EXPLODE
    Explosion Particle: EXPLOSION_NORMAL
    Fuse Time: 3
    Item:
      Glow: true
      Material: TNT
      Name: '&c&lTier I Bomb'
      Lore:
        - '&7Throw or place this bomb down and run!'
        - ''
        - '&7This bomb will explode in &c3 seconds&7!'
        - '&7Creates explosions with a radius of &c2 blocks&7!'
      Custom Model Data: 0
  Tier2:
    Explosion Radius: 6
    Drop Sound: FUSE
    Explosion Sound: EXPLODE
    Explosion Particle: EXPLOSION_NORMAL
    Fuse Time: 5
    Item:
      Glow: true
      Material: TNT
      Name: '&c&lTier II Bomb'
      Lore:
        - '&7Throw or place this bomb down and run!'
        - ''
        - '&7This bomb will explode in &c5 seconds&7!'
        - '&7Creates explosions with a radius of &c4 blocks&7!'
      Custom Model Data: 0
```

#### Explanation

**Bomb Tiers**

Each bomb tier defines a **stronger explosion with a longer fuse time**.

* **Explosion Radius**: The size of the explosion.
* **Drop Sound**: The sound played when the bomb is placed or thrown (`FUSE`).
* **Explosion Sound**: The sound played when the bomb explodes (`EXPLODE`).
* **Explosion Particle**: The particle effect used for the explosion (`EXPLOSION_NORMAL`).
* **Fuse Time**: The countdown (in seconds) before detonation.
* **Item**:
  * **Glow**: Whether the bomb glows in the inventory.
  * **Material**: The item type (default: `TNT`).
  * **Name**: The display name of the bomb.
  * **Lore**: The description shown when hovering over the bomb.
  * **Custom Model Data**: Custom texture ID for resource packs.

#### Example

```yaml
Tier3:
  Explosion Radius: 8
  Drop Sound: FUSE
  Explosion Sound: EXPLODE
  Explosion Particle: EXPLOSION_NORMAL
  Fuse Time: 7
  Item:
    Glow: true
    Material: TNT
    Name: '&c&lTier III Bomb'
    Lore:
      - '&7Throw or place this bomb down and run!'
      - ''
      - '&7This bomb will explode in &c7 seconds&7!'
      - '&7Creates explosions with a radius of &c6 blocks&7!'
    Custom Model Data: 0
```

This means **Tier III Bomb**:\
1- Explodes **7 seconds** after being thrown\
2- Has an **8-block explosion radius**\
3- Plays **fuse and explosion sounds**\
4- Uses **TNT with a glowing effect**

#### Customization

* Adjust **`Explosion Radius`** for more or less damage.
* Modify **`Fuse Time`** to change the countdown before detonation.
* Change **`Material`** to another item (e.g., `FIREWORK_ROCKET`).
* Edit **`Lore`** to customize the in-game description.
