Bombs

The Bombs System allows players to use throwable or placeable bombs that explode after a set delay. Each bomb tier increases the explosion radius and fuse time.

Admins can distribute bombs using /bombs give <player> <bomb> [amount].

Configuration

Explanation

Bomb Tiers

Each bomb tier defines a stronger explosion with a longer fuse time.

  • Explosion Radius: The size of the explosion.

  • Drop Sound: The sound played when the bomb is placed or thrown (FUSE).

  • Explosion Sound: The sound played when the bomb explodes (EXPLODE).

  • Explosion Particle: The particle effect used for the explosion (EXPLOSION_NORMAL).

  • Fuse Time: The countdown (in seconds) before detonation.

  • Item:

    • Glow: Whether the bomb glows in the inventory.

    • Material: The item type (default: TNT).

    • Name: The display name of the bomb.

    • Lore: The description shown when hovering over the bomb.

    • Custom Model Data: Custom texture ID for resource packs.

Example

This means Tier III Bomb: 1- Explodes 7 seconds after being thrown 2- Has an 8-block explosion radius 3- Plays fuse and explosion sounds 4- Uses TNT with a glowing effect

Customization

  • Adjust Explosion Radius for more or less damage.

  • Modify Fuse Time to change the countdown before detonation.

  • Change Material to another item (e.g., FIREWORK_ROCKET).

  • Edit Lore to customize the in-game description.

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