Backpack
The Backpack System allows players to store additional items using tiered backpacks. Each tier increases the storage capacity.
Admins can give backpacks to players using /backpack give <player> <backpack>
.
Configuration
Backpacks:
Tier1:
Glow: true
Rows: 1
Price: 1000
Item:
Name: '&aTier I Backpack'
Material: ENDER_CHEST
Tier2:
Glow: true
Rows: 2
Price: 1000
Item:
Name: '&aTier II Backpack'
Material: ENDER_CHEST
Tier3:
Glow: true
Rows: 3
Price: 1000
Item:
Name: '&aTier III Backpack'
Material: ENDER_CHEST
Tier4:
Glow: true
Rows: 4
Price: 1000
Item:
Name: '&aTier IV Backpack'
Material: ENDER_CHEST
Tier5:
Glow: true
Rows: 5
Price: 1000
Item:
Name: '&aTier V Backpack'
Material: ENDER_CHEST
Tier6:
Glow: true
Rows: 6
Price: 1000
Item:
Name: '&aTier VI Backpack'
Material: ENDER_CHEST
Explanation
Backpack Tiers
Each tier defines a backpack with different storage capacities.
Glow: Whether the backpack item should glow.
Rows: Determines the number of storage rows in the backpack (1-6).
Price: The in-game cost to obtain the backpack.
Item:
Name: The display name of the backpack.
Material: The item type (default:
ENDER_CHEST
).
Example
Tier3:
Glow: true
Rows: 3
Price: 1000
Item:
Name: '&aTier III Backpack'
Material: ENDER_CHEST
This means Tier III Backpack: Glows in the inventory Has 3 storage rows Costs 1000 in-game currency
Customization
Modify
Price
to set different costs for each backpack tier.Change
Material
to a different item type (e.g.,CHEST
,SHULKER_BOX
).Add more tiers by following the existing format.
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