Backpack

The Backpack System allows players to store additional items using tiered backpacks. Each tier increases the storage capacity.

Admins can give backpacks to players using /backpack give <player> <backpack>.

Configuration

Backpacks:
  Tier1:
    Glow: true
    Rows: 1
    Price: 1000
    Item:
      Name: '&aTier I Backpack'
      Material: ENDER_CHEST
  Tier2:
    Glow: true
    Rows: 2
    Price: 1000
    Item:
      Name: '&aTier II Backpack'
      Material: ENDER_CHEST
  Tier3:
    Glow: true
    Rows: 3
    Price: 1000
    Item:
      Name: '&aTier III Backpack'
      Material: ENDER_CHEST
  Tier4:
    Glow: true
    Rows: 4
    Price: 1000
    Item:
      Name: '&aTier IV Backpack'
      Material: ENDER_CHEST
  Tier5:
    Glow: true
    Rows: 5
    Price: 1000
    Item:
      Name: '&aTier V Backpack'
      Material: ENDER_CHEST
  Tier6:
    Glow: true
    Rows: 6
    Price: 1000
    Item:
      Name: '&aTier VI Backpack'
      Material: ENDER_CHEST

Explanation

Backpack Tiers

Each tier defines a backpack with different storage capacities.

  • Glow: Whether the backpack item should glow.

  • Rows: Determines the number of storage rows in the backpack (1-6).

  • Price: The in-game cost to obtain the backpack.

  • Item:

    • Name: The display name of the backpack.

    • Material: The item type (default: ENDER_CHEST).

Example

Tier3:
  Glow: true
  Rows: 3
  Price: 1000
  Item:
    Name: '&aTier III Backpack'
    Material: ENDER_CHEST

This means Tier III Backpack: Glows in the inventory Has 3 storage rows Costs 1000 in-game currency

Customization

  • Modify Price to set different costs for each backpack tier.

  • Change Material to a different item type (e.g., CHEST, SHULKER_BOX).

  • Add more tiers by following the existing format.

Last updated