Backpack
The Backpack System allows players to store additional items using tiered backpacks. Each tier increases the storage capacity.
Admins can give backpacks to players using /backpack give <player> <backpack>.

Configuration
Backpacks:
Tier1:
Glow: true
Rows: 1
Price: 1000
Item:
Name: '&aTier I Backpack'
Material: ENDER_CHEST
Tier2:
Glow: true
Rows: 2
Price: 1000
Item:
Name: '&aTier II Backpack'
Material: ENDER_CHEST
Tier3:
Glow: true
Rows: 3
Price: 1000
Item:
Name: '&aTier III Backpack'
Material: ENDER_CHEST
Tier4:
Glow: true
Rows: 4
Price: 1000
Item:
Name: '&aTier IV Backpack'
Material: ENDER_CHEST
Tier5:
Glow: true
Rows: 5
Price: 1000
Item:
Name: '&aTier V Backpack'
Material: ENDER_CHEST
Tier6:
Glow: true
Rows: 6
Price: 1000
Item:
Name: '&aTier VI Backpack'
Material: ENDER_CHESTExplanation
Backpack Tiers
Each tier defines a backpack with different storage capacities.
Glow: Whether the backpack item should glow.
Rows: Determines the number of storage rows in the backpack (1-6).
Price: The in-game cost to obtain the backpack.
Item:
Name: The display name of the backpack.
Material: The item type (default:
ENDER_CHEST).
Example
Tier3:
Glow: true
Rows: 3
Price: 1000
Item:
Name: '&aTier III Backpack'
Material: ENDER_CHESTThis means Tier III Backpack: Glows in the inventory Has 3 storage rows Costs 1000 in-game currency
Customization
Modify
Priceto set different costs for each backpack tier.Change
Materialto a different item type (e.g.,CHEST,SHULKER_BOX).Add more tiers by following the existing format.
Last updated