# 🎒 Backpacks

The **Backpack System** allows players to store additional items using tiered backpacks. Each tier increases the storage capacity.

Admins can give backpacks to players using `/backpack give <player> <backpack>`.

<figure><img src="/files/VYCsbzY9tkmx06ZzHut7" alt=""><figcaption></figcaption></figure>

#### Configuration

```yaml
Backpacks:
  Tier1:
    Glow: true
    Rows: 1
    Price: 1000
    Item:
      Name: '&aTier I Backpack'
      Material: ENDER_CHEST
  Tier2:
    Glow: true
    Rows: 2
    Price: 1000
    Item:
      Name: '&aTier II Backpack'
      Material: ENDER_CHEST
  Tier3:
    Glow: true
    Rows: 3
    Price: 1000
    Item:
      Name: '&aTier III Backpack'
      Material: ENDER_CHEST
  Tier4:
    Glow: true
    Rows: 4
    Price: 1000
    Item:
      Name: '&aTier IV Backpack'
      Material: ENDER_CHEST
  Tier5:
    Glow: true
    Rows: 5
    Price: 1000
    Item:
      Name: '&aTier V Backpack'
      Material: ENDER_CHEST
  Tier6:
    Glow: true
    Rows: 6
    Price: 1000
    Item:
      Name: '&aTier VI Backpack'
      Material: ENDER_CHEST
```

#### Explanation

**Backpack Tiers**

Each tier defines a **backpack with different storage capacities**.

* **Glow**: Whether the backpack item should glow.
* **Rows**: Determines the number of storage rows in the backpack (1-6).
* **Price**: The in-game cost to obtain the backpack.
* **Item**:
  * **Name**: The display name of the backpack.
  * **Material**: The item type (default: `ENDER_CHEST`).

#### Example

```yaml
Tier3:
  Glow: true
  Rows: 3
  Price: 1000
  Item:
    Name: '&aTier III Backpack'
    Material: ENDER_CHEST
```

This means **Tier III Backpack**:\
Glows in the inventory\
Has **3 storage rows**\
Costs **1000** in-game currency

#### Customization

* Modify **`Price`** to set different costs for each backpack tier.
* Change **`Material`** to a different item type (e.g., `CHEST`, `SHULKER_BOX`).
* Add more tiers by following the existing format.


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